Rhythm games are no stranger to DLC. Charging for extra songs is the rhythm game bread and butter, after all. But the first PjD game took a very interesting direction with its DLC: since the game wasn't programmed with DLC in mind (it was a runaway success), additional songs had to be added via Edit Mode (then known as the Rhythm Game Editor). But Edit Mode was designed primarily as a social element - for fans to make and share songs. In other words, song packs would've been extremely easy to pirate. How do you convince people to buy the DLC songs, in a situation like that? Very simple: you attach them to entirely new games, and make that the real draw.
Also you make Dreamy Theater I guess.
Hatsune Miku -Project DIVA- Dreamy Theater was released as a digital exclusive for the PS3 on June 24, 2010. It's a very common misconception that the Dreamy Theater trilogy are straight ports you can just buy and play, but that's woefully incorrect. In actuality, you needed a PSP with corresponding save files to boot these up at all, and you couldn't unlock anything so I hope you already got 100% completion. No Miku Room, either. Dreamy Theater (hence DT) was really more like an add-on that upscales it, among other additions (at the cost of Sakura no Ame).
When you buy Dreamy Theater, you get two pieces of software: Dreamy Theater itself for your PS3, and the Connection App for your PSP (which you get on there via USB cable). The Connection App is required to play.
Dreamy Theater had a couple other features besides the no-bells-and-whistles rhythm game. They are:
"Couple" is doing a lot of legwork, huh. I gotta be honest, visually speaking DT didn't age well (and it annoys me that whoever edits The Cutting Room Floor pages thinks its "the better version"). Hyperrealism doesn't suit DIVA. Also, considering that everything in DT1st is also in DT2nd... Not worth the trouble, quite frankly.
PjD1st had two song packs released for it, and both packs came with a minigame. The first was Miku Uta, Okawari, which had nine additional songs (for Edit Mode), a Miku-centric PSP theme, and a platformer based on sasakure.UK's *Hello, Planet.. The second was Motto Okawari, Rin & Len, Luka, which had eighteen additional songs (again, Edit Mode), two PSP themes (one Kagamine-centric, one Luka-centric), and a Tamagotchi-esque thing based on Toraboruta's Toeto. Also, you can view the Edit MVs in high-quality, apparently rendered in Arcade (which had yet to have a wide release). As an aside, the menus are surprisingly eerie.
Okawari is the one everyone knows about, probably because *Hello, Planet is the more popular song by a wide margin. The world of the iconic original MV was lovingly and faithfully recreated in the minigame, and the references to other songs in the Doomsday series are appreciated. There's no translation patch, but vgperson (best known for translating RPGMaker horror games such as Ib) translated most of the text here. I have a page with more information here.
As for the songs, an interesting thing about them (besides many of them being re-cut for the game) is that most of them (including *Hello, Planet.) got added to later games with proper MVs (like, not low-budget Edit MVs), one way or another. The only hard exceptions are celluloid and Alice.
Song Name | Artist | Module |
---|---|---|
Uta ni Katachi wa Nai Keredo | doriko | Hatsune Miku Original |
celluloid | baker, Aether_Eru | Snow |
1/6 -d2 mix- | Vocaliod-P | Hatsune Miku Original |
Ura-Omote Lovers | wowaka | Heart Hunter |
Nisoku Hokou | DECO*27 | Galaxy |
Puzzle | KuwagataP | School |
SPiCa | toku | Yellow |
Alice -DIVA mix- | Fullkawa Honpo | Gothic |
*Hello, Planet. (I.M.PLSE-EDIT) | sasakure.UK | Hatsune Miku Original |
Motto is a bit more obscure, and was practically at the deepest depths of the ocean for years. Borderline lost media. It was rediscovered a few years ago, but its contents are still largely uncharted territory. Nobody in the English-speaking community, to my knowledge, has reached the end credits of the Toeto minigame, largely because its text-heavy compared to *Hello, Planet. My Japanese is terrible, but one of these days I'll beat it. I have a page on it here.
Only five songs from this pack made it to later games: they are Nayuta no Kanata Made, Palette, Akahitoha, Luka Luka ★ Night Fever, and No Logic.
Song Name | Artist | Module |
---|---|---|
RING×RING×RING | OSTER project | Kagamine Rin Original |
Susususu, Suki, Daisuki | JevanniP/Mr.DDR | Kagamine Rin Original |
MobiRe:Sens@tioN (C.A.LLME-EDIT) | sasakure.UK | Kagamine Rin Original |
Jiko Ken'o | Ginsaku | Kagamine Rin Original |
Transmit | Dios/SignalP | Kagamine Rin Original |
Renraku Madaa? | LiveP | Kagamine Rin Original |
Jiko Ken'o | Ginsaku | Kagamine Rin Original |
Nayuta no Kanata Made | TsurishiP | Kagamine Len Original |
Bucchigiri ni Shite Ageru♪ | ika_mo, BucchigiriP | Kagamine Rin Original |
Sandscraper -Sabaku no Tokkyuusen- | MikusagiP | Kagamine Len Original |
RIP=RELEASE | minato | Megurine Luka Original |
Palette | Yuyoyuppe, meola | Megurine Luka Original |
Wanderlast (A.R.MAGE-EDIT) | sasakure.UK | Megurine Luka Original |
Akahitoha | WhiteFlame/KurousaP | Megurine Luka Original |
Meguri Hime Buyou Kyoku | No.D | Megurine Luka Original |
filozofio | PandolistP | Megurine Luka Original |
Luka Luka ★ Night Fever | samfree | Megurine Luka Original |
No Logic | JimmyThumbP | Megurine Luka Original |
Toeto | Toraboruta | Megurine Luka Original |
This is a bit of an afterthought, but I don't have anywhere else to put it. Prior to PjD's release, SEGA released a web widget that acted as a countdown to the release date. SEGA killed the .js file pictured (likely due to the death of Flash), but it was archived via the Wayback Machine, and they never deleted the corresponding .swf file.
Compare this to *Hello, Planet.'s widget, which is now almost entirely lost - more on that on the *Hello, Planet. page above.